SHAPE ISLAND - Season 1
Credited as a Visualization Artist for Season 1 of Apple TV's Shape Island. It was an amazing opportunity to contribute to pre-visualization at Proof Inc. by modeling and texturing environments, rigging props, setting up animation scenes, keyframing poses, performing virtual camera work, and syncing character actions to voice tracks. Being part of this imaginative and heartwarming project was a true joy!

Better Days Campaign
This video showcases commissioned work I created for Better Days clothing company. It was an exciting challenge compositing my 3D renders with live-action footage to achieve photorealistic results. For some of the pieces shown, I had the chance to be on set, collaborating with DPs to ensure we captured the coverage needed for these VFX inserts. Working alongside other talented artists made the experience truly fulfilling.

Chambers of Awe: QUALIA
This video strings together some of my commissioned work for the feature film Qualia, showcased in planetariums across Northern California. The look development drew heavy inspiration from the beauty of nebulas. I felt incredibly fortunate to work with former Cirque du Soleil performer Ari Loeb and dancer Charlotte Katherine, whose captivating performances brought the project to life.

Feed Off Each Launch Campaign
For Feed Off Each Other's launch campaign, I was brought on to add some extra flair to a commercial that captured the brand's essence. To close the ad with impact, the client envisioned a green Lamborghini burnout. I delivered the final drone shot with a CG Lamborghini replacement, complete with smoke effects and drift marks forming the company logo.

PeelDev and 18E Holidays Promo 2024
This was a fun holiday promo short created for PeelDev and 18E with Harper Tram and Nino Mancuso. The goal was simply to spread some holiday cheer to our community, and we had a blast putting it together. Using free Christmas assets, some quick rigging, and mocap, we brought the idea to life and delivered the final render in a single day!

Ramalama (Bang Bang) Dance Cover
This video features Maddie Skowronek’s improv cover dance of Roisin Murphy's Ramalama (Bang Bang). After capturing her dynamic performance, Harper Tram and I worked on creating a fitting environment and character. We crafted an authoritarian backstory that highlights Skowronek’s defiant and rebellious energy, bringing extra depth to her performance.

AUDREY NUNA - Mine (Official Music Video)
Had an incredible time coordinating and running a motion capture shoot for the CG double of Audrey Nuna and the crowd featured in this music video. Collaborated closely with Nino Mancuso (18Edition) to capture raw mocap data using Optitrack and deliver clean, polished data to the client.

Metroid Prime 4: Beyond
Thrilled to have been brought on by the powerhouse animation studio House of Moves as a Virtual Camera TD for the motion capture shoots for the game's cinematics. It was especially exciting to use the Peel VCam, collaborate with award-winning layout artists Kyle Lopez and Taylor Kathleen, and work on a project featuring Samus, one of gaming’s most beloved characters. Adding a Nintendo game to my portfolio was the cherry on top!

NEON DIMENSION - A Video Game² Show!
Brought on as a motion capture technician for one of these hilarious episodes, hosted by Flula Borg. Working closely with James Defina, we used the Xsens Awinda system for live retargeting onto a "GTA" character, allowing real-time interactions between the contestants and the NPC.

Persona 3 Reload - SEAL YOUR FATE | Live Action Trailer (ft. Aidan Gallagher)
Brought in as a motion capture technician by Scissors Films and 18Edition. Set up GoPros for MoveAI integration and used Optitrack to capture pulley stunts performed by Aidan Gallagher's stunt double.

Theater of Arts Showcase 2024
As an instructor for motion capture classes at the Theater of Arts College in Hollywood, I help actors understand what it's like to work on a mocap set, what to expect, and how their performances are brought to life as CG characters. For this showcase video, two students recreated the Comedy Central skit Death and Ramen. I supported the process by mapping their performances to Unreal Engine Metahumans and managing the backend work to complete the final video.

Halloween Promo video
Created for a collaboration between PeelDev, 18E, and Theater of Arts, this Halloween-themed promo was part of an open house event at our Hollywood studio. Actors and industry professionals dropped by to try out some of the new tech we’ve been developing. Using the Peel VCam for dynamic shaky cam footage, we captured actors driving Jason from Friday the 13th in real-time. This video is a direct render from one of those live performances.

Monster House
This promo was created during an open house at the shared space of PeelDev, 18E, and Theater of Arts in Hollywood. The event featured a live stunt performance mapped to free Paragon assets in an action-packed fight scene. We aimed to showcase our virtual production workflow, focusing on fast turnaround and high-fidelity previs. Everything in the video was rendered and displayed to visitors in real-time during the performance.

Peel Virtual Camera
One of my most proud projects is developing a virtual camera system as a lead developer. The setup features wireless joystick controls, a desktop application for settings management, and integration with Unreal Engine and MotionBuilder. It's been so exciting seeing this system adopted by multiple virtual production studios.

Peel Capture
As a junior developer for Peel Capture, I provide on-site support and develop APIs to help studios integrate the application into their workflows. Peel Capture is a trusted desktop tool for managing devices on motion capture and virtual production sets, used by leading names like Disney and Netflix and adopted by stages and professionals worldwide.


SproutLabs.io
During my time as an intern at SproutLabs, I worked on IoT agricultural devices aimed at helping local farmers optimize irrigation and conserve water. I helped transition the backend to Google Cloud's serverless architecture, built Golang microservices for CRUD operations, set up automated testing, and worked on the backend's authorization layer.It was incredibly fulfilling to contribute to innovative and eco-friendly technology!

